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1996-05-21
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11KB
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288 lines
_ ____________________________________
/ I \_ ___\ / / ___\__/____ \_ __/
/ _ / __)/ /\ /\ _// \| / // __)
/ ! / ! / / / / \ |/ | \ \ ! \
\___! \____\____\____/ |\____| |\__\____/
----| \--------| |-----| |PreSENtS
Full Documentation To The Speris Legacy
Typed up by iGGY/HF! On The 29/1/96!
__: AMIGA DIVISION · ____ ____ · ___
:_\_ ¬l___ _________ :_\_ ¬Y _/_: /\_________l__/ _______/\ _________ ·
¦ __ ¬\ / __ ¬\¦ | ¬¦/ ______/____ / __ \ / __ ¬\:
|. | Y. _____|. |. |. __/ |. ¬Y. |____Y. _____¦
|:. | |:. ` ¬|:. |:. |:. |t0!|:. |:. | |:. ` ¬|
`------l____|-----------^-----^-----^------' `-----^------' `-----------'
Full documentation to Speris Legacy/Team 17 done by Iggy on 29/1/96
We dedicate this to our SEVEN DEADLY SINS - WE CAN LIVE WITH THEM - CAN U?
THE PLOT
It was the same old story, the evil Prince Gallus slew his brother Kale to
gain the Kingdom. Now only Cho, boyhood friend of Kale, stood in his way.
This was Cho`s chance for adventure. His chance to prove his worth. He
couldn`t wait for Gallus to seek him out. Instead he would take the fight
to Gallus, and end the threat to the Sperisland forever.
THE LAND OF SPERIS
Cho begins his quest from within his home in Sharma City. The quest
through Speris will take you through many adventures in different and
unusual locations. You play the character Cho, guide him through his quest
to overcome the evil Gallus. You are given complete freedom to traverse the
entire land of Speris. All locations are there for you to discover and
explore, be wary as some are hidden and not so easily found..!
On your journey you will meet many weird and wonderful people, both good
and evil, who may hinder or help your quest.
LOADING THE GAME
Machine Requirements
The Speris Legacy will run on any 1200, 4000 or CD32 and most compatible
CD-ROM drives.
Disk Version
Reset your Amiga and insert disk 1, the game will then automatically load.
Follow all onscreen prompts and change disks only when requested to do so.
Remember to keep game disks write-protected at all times to prevent
accidental erasure of game data. A hard disk installation program is
available, please refer to the readme file.
THE GAME SCREENS
1. Title screen
This screen is presented on loading. All options are selected by use of
cursor keys, joypad or joystick to highlight the desired option and
pressing the primary fire button or key.
START NEW GAME - Cho begins his quest.
LOAD GAME - See LOAD/SAVE GAME section to use this option.
OPTIONS MENU - This allows access to a sub-screen where you can select your
Control Method, Redefine Keys or return to the Main Menu.
Control Method allows selection of keyboard; one button joystick; two
button joypad or CD32 joypad.
Key definitions allows you to completely redefine all the keyboard
functions in the game.
2. Main Screen
SELECTED OBJECT - TOP LEFT OF SCREEN(2ND ICON) - Shows which of the items
Cho has selected for use.
SELECTED WEAPON - TOP LEFT OF SCREEN (1ST ICON) - Shows which of thr
weapons Cho has selected for use.
SCORE - TOP MIDDLE OF SCREEN - Extra points are gained by killing enemies
and solving puzzles.
VITALITY BAR - TOP RIGHT OF SCREEN (VIT) - Cho`s health. If this is
depleted Cho will perish and his quest has ended.
EXPERIENCE BAR - TOP RIGHT OF SCREEN (EXP) - Gives a measure of Cho`s
progress. As you gather experience by overcoming monsters and other evil
inhabitants. You are rewarded with an increase in vitality.
POWER BAR - BOTTOM MIDDLE OF SCREEN - Using this will increase the
efectiveness of certain weapons.
GEMS - BOTTOM LEFT OF SCREEN (3 FIGURE ICON) - Shows how many gems you carry.
Gems are the main form of currency within the Sperislands. Cho can use
those which he collects to buy items in the shops.
BOMBS - FAR BOTTOM LEFT - Shows how many bombs you carry. Cho can use
bombs to remove certain obsticles in his path. A more adept player can use
bombs to a more deadly effect.
3. INVENTORY SCREEN
WEAPONS - LEFT - All of the weapons Cho has discovered in his quest
are displayed here.
OTHER OBJECTS - RIGHT - All non-weapon items discovered by Cho are
displayed here.
4. THE MAP SCREEN
The map screen is automatically displayed whenever Cho leaves a location.
To move from one location to another simply move Cho along the map to the
place you wish to visit. When a question mark is displayed above Cho`s head
press the primary fire button or key. A prompt will be displayed giving you
the option to confirm that you wish to enter a location.
5. LOAD/SAVE GAME
Cho`s progress can be saved at any point within the game. Accessing the
save game screen can be acheived by pressing F5 on the keyboard.
----------------------------
| |
|>Sharma Tester..<LOAD |<---- Loads previously saved game position
| |
| [EMPTY]....... SAVE |<---- Saves current game position
| [EMPTY]....... |
| "" ........... FORMAT |<---- Formats a blank disk for save game
| "" ........... | position
| "" ........... PLAY |<---- Returns back to the play screen
| "" ........... |
| "" ........... |
|__________________________|
Additionally, saved games can be loaded directly from the title screen fo
faster loading.
CONTROLS
Keyboard/Joystick - Default values
Cho can be controlled through a compbination of keyboard, keyboard and
joystick or by using a joypad.
KEYBOARD
UP ARROW - MOVE CHO UP
DOWN ARROW - MOVE CHO DOWN
LEFT ARROW - MOVE CHO LEFT
RIGHT ARROW - MOVE CHO RIGHT
JOYSTICK
UP - MOVE CHO UP
DOWN - MOVE CHO DOWN
LEFT - MOVE CHO LETF
RIGHT - MOVE CHO RIGHT
FIRE BUTTON - FIRE NO.1
_- - CYCLES BACKWARDS THROUGH OBJECTS COLLECTED
+= - CYCLES FORWARDS THROUGH OBJECTS COLLECTED
<, - CYCLES BACKWARDS THROUGH WEAPONS COLLECTED
>. - CYCLES FORWARDS THROUGH WEAPONS COLLECTED
RIGHT AMIGA KEY - FIRE BUTTON NO.1
RIGHT ALT KEY - FIRE BUTTON NO.2
F2 - Enter INVENTORY MENU
F5 - Enter LOAD/SAVE MENU
General
Joystick/joypad fire buttons substitute for both fire#1 and fire#2. (If
using a one button joystick the keyboard must be used for the fire#2
function). All the keyboard functions can be redefined from within the
options menu.
2 CD32 CONTROLLER
TOP LEFT BUTTON - REWIND, Cycle backwards through weapons
TOP RIGHT BUTTON - FAST FORWARD, Cycle forwards through weapons
DIRECTION BUTTONS - Pressing in the direction you wish to move will allow
you to navigate around the play area.
START BUTTON - PAUSE, This button allows you to enter the SAVE/LOAD MENU
GREEN - This button allows you to enter the INVENTORY MENU
RED(Fire#1) - This button allows you to LOOK AT, TALK or USE WEAPONS
BLUE(Fire#2) - This button allows you to USE, GIVE and PICK UP objects
YELLOW - Cycles through objects held in inventory. Hold button down and
press either REWIND or FAST FORWARD
General
The green button will enter the inventory screen. It is also possible to
scroll back and forth through Cho`s weapons without accessing the inventory
screen by pressing the top flipper buttons. Alternatively, to scroll
through Cho`s objects, repeat the process whilst holding down the yellow
button.
Inventory
Pressing the F2 key or simultaneously pressing both fire#1 and fire#2
enters Cho`s inventory screen. Repeating this process will also exit from
this screen. Cursor keys, joystick or joypad will move the highlighter.
Pressing fire#1 selects the item highlighted for use and fire#2 gives a
description of the item selected. This applies in both the weapon and
objects submenus.
During the game it is possible to shortcut this process. On the game screen
use the `+` and `-` keys to scroll through all objects and the `<` and `>`
keys to scroll through all weapons Cho carries. The object and weapon shown
are both then ready for use.
Fight
Cho uses his chosen weapon by pressing fire#1.
Examine Object/Pick up Object
When Cho stands in front of certain objects and eye icon will appear above
his head. You may examine the object by pressing fire#1 and pick it up by
pressing fire#2.
Some objects such as signposts cannot be picked up but can be examined.
Talk/Use Object
When Cho is standing next to any of the inhabitants os Speris, a speech
icon will appear indicating you are able to have a conversation with that
character. Vital pieces of information can be gained in this manner.
Fire#1 will start the conversation and you can choose Cho`s repl from the
list. Other possible replies are then shown so you can continue talking. To
finish the conversation select the bottom phrase.
Fire#2 will attempt to use an object Cho has selected or, if a speech
bubble is displayed, Cho will attempt to give the curently selected item to
the person he`s talking to. Try using Cho`s items on other objects in the
game. You never know what might happen..!
Open Chest
Stand in front of the chest and press fire#1. Cho will automatically open
the chest and pick up the contents before him.
Operate Switches
When Cho stands in front of a switch, pressing fire#1 will trigger it.
TROUBLESHOOTING
If you encounter any difficulties running this program please contact our
Helpline during office hours Monday to Friday 9.00am to 5.30pm
Telephone :+44 (0) 1924 - 271637
Facsimile :+44 (0) 1924 - 267658
Email :support@team17.com
LAST MINUTE INFORMATION
Please refer to the readme file within the game title screen regarding any
possible changes or amendments to the program which are not included in the
manual. This will also contain updated information concerning availability
of hints and help information.
PIRACY
copying or using an illegal copy of this game is a crime. More importantly,
copying games means that software houses are finding it increasingly
difficult to support the Amiga. If you want to continue playing games of
the same quality then buy them, don`t rip them off.
A copy protection has been added to this game so that it is not possible
to copy this game using the normal Working methods or any of the various
backup devices available.
Game Design and Concept Andy Jolly
Programming and Game Code Clive Minnican
Graphics Ian Jolly
Music Ian Jolly and Keith Baker
Additional Programming Phil Boag Butcher (Wonder who this is :))
Project Management Martin O`Donnell
Phil Quirke-Webster
Richard Baguley
Manual Paul Field
Paul Kilburn
Sara Woodward
Martin O`Donnell
Packaging and Manual Design Paul Sharp
Illustration and Logo Mark Taylor
Quality Assurance and Playtest Phil Quirke-Webster, Craig Jones
Sara Woodward, Paul Kilburn,
Paul Field, John Eggett.
(c) Team 17 Software
All rights reserved.